UK2Node_GetSubsystem

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetSubsystem.h

Include

#include "K2Node_GetSubsystem.h"

Syntax

class UK2Node_GetSubsystem : public UK2Node

Variables

Name Description

Protected variable

TSubclassOf< US...

 

CustomClass

Functions

Name Description

Public function Const

UEdGraphPin ...

 

GetClassPin

(
    const TArray< UEdGraphPin* >&...
)

Get the blueprint input pin

Public function Const

UEdGraphPin ...

 

GetResultPin()

Get the result output pin

Public function Const

UEdGraphPin ...

 

GetWorldContextPin()

Get the world context input pin, can return NULL

Public function

void

 

Initialize

(
    UClass* NodeClass
)

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    const UEdGraph* TargetGraph
)

Overridden from UK2Node

Name Description

Public function Virtual Const

FNodeHandlin...

 

CreateNodeHandler

(
    FKismetCompilerContext& CompilerCo...
)

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

void

 

GetNodeAttributes

(
    TArray< TKeyValuePair< FString, FSt...
)

This function returns an arbitrary number of attributes that describe this node for analytics events

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Public function Virtual Const

bool

 

IsNodeSafeToIgnore()

Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).

Public function Virtual

void

 

ReallocatePinsDuringReconstruction

(
    TArray< UEdGraphPin* >& OldPi...
)

Reallocate pins during reconstruction; by default ignores the old pins and calls AllocateDefaultPins() If you override this to create additional pins you likely need to call RestoreSplitPins to restore any pins that have been split (e.g. a vector pin split into its components)

Public function Virtual Const

bool

 

ShouldDrawCompact()

Should draw compact

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

bool

 

CanJumpToDefinition()

Returns true if it is possible to jump to the definition of this node (e.g., if it's a variable get or a function call)

Public function Virtual Const

FSlateIcon

 

GetIconAndTint

(
    FLinearColor& OutColor
)

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FLinearColor

 

GetNodeTitleColor()

Gets the draw color of a node's title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

void

 

JumpToDefinition()

Jump to the definition of this node (should only be called if CanJumpToDefinition() return true)

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.