UK2Node_GetSubsystemFromPC

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetSubsystem.h

Include

#include "K2Node_GetSubsystem.h"

Syntax

class UK2Node_GetSubsystemFromPC : public UK2Node_GetSubsystem

Functions

Name Description

Public function Const

UEdGraphPin ...

 

GetPlayerControllerPin()

Get the world context input pin, can return NULL

Overridden from UK2Node

Name Description

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node