UK2Node_InputAxisEvent

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputAxisEvent.h

Include

#include "K2Node_InputAxisEvent.h"

Syntax

class UK2Node_InputAxisEvent : public UK2Node_Event

Variables

Name Description

Public variable

uint32: 1

 

bConsumeInput

Prevents actors with lower priority from handling this input.

Public variable

uint32: 1

 

bExecuteWhenPaused

Should the binding execute even when the game is paused.

Public variable

uint32: 1

 

bOverrideParentBinding

Should any bindings to this event in parent classes be removed.

Public variable

FName

 

InputAxisName

Constructors

Name Description

Public function

UK2Node_InputAxisEvent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

Initialize

(
    const FName AxisName
)

Overridden from UK2Node_Event

Name Description

Public function Virtual Const

bool

 

IsCompatibleWithGraph

(
    const UEdGraph* TargetGraph
)

Overridden from UK2Node

Name Description

Public function Virtual Const

UClass *

 

GetDynamicBindingClass()

Returns which dynamic binding class (if any) to use for this node.

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

FBlueprintNo...

 

GetSignature()

Retrieves a unique identifier for this node type.

Public function Virtual Const

void

 

RegisterDynamicBinding

(
    UDynamicBlueprintBinding* Bind...
)

Puts information about this node into the dynamic binding object.

Public function Virtual Const

bool

 

ShouldShowNodeProperties()

Return whether the node's properties display in the blueprint details panel

Overridden from UEdGraphNode

Name Description

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

void

 

ValidateNodeDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.