UK2Node_MakeMap

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeMap.h

Include

#include "K2Node_MakeMap.h"

Syntax

class UK2Node_MakeMap : public UK2Node_MakeContainer

Constructors

Name Description

Public function

UK2Node_MakeMap

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UK2Node_MakeContainer

Name Description

Public function Virtual Const

void

 

GetKeyAndValuePins

(
    TArray< UEdGraphPin* >& KeyPi...,
    TArray< UEdGraphPin* >& Value...
)

Public function Virtual Const

FName

 

GetOutputPinName()

Returns a reference to the output array pin of this node, which is responsible for defining the type

Public function Virtual Const

FName

 

GetPinName

(
    int32 PinIndex
)

Overridden from UK2Node

Name Description

Public function Virtual Const

FNodeHandlin...

 

CreateNodeHandler

(
    FKismetCompilerContext& CompilerCo...
)

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FSlateIcon

 

GetIconAndTint

(
    FLinearColor& OutColor
)

Public function Virtual Const

void

 

GetNodeContextMenuActions

(
    UToolMenu* Menu,
    UGraphNodeContextMenuContext* ...
)

Gets a list of actions that can be done to this particular node

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

bool

 

IncludeParentNodeContextMenu()

Does the node context menu inherit parent class's menu

Public function Virtual Const

void

 

ValidateNodeDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Overridden from IK2Node_AddPinInterface

Name Description

Public function Virtual

void

 

AddInputPin()

Add an additional input pin to this node