UK2Node_Message

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Inheritance Hierarchy

References

Module

BlueprintGraph

Header

/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_Message.h

Include

#include "K2Node_Message.h"

Syntax

class UK2Node_Message : public UK2Node_CallFunction

Variables

Name Description

Protected variable

FNodeTitleTextT...

 

CachedNodeTitles

Constructing FText strings can be costly, so we cache the node's title

Constructors

Name Description

Public function

UK2Node_Message

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function

void

 

ExpandLevelStreamingHandlers

(
    FKismetCompilerContext& InCompiler...,
    UEdGraph* InSourceGraph,
    UEdGraphPin* InStartingExecPin,
    UEdGraphPin* InMessageSelfPin,
    UK2Node_DynamicCast* InCastToI...
)

Helper function for expand node to expand the message to handle the case that a ULevelStreaming may be passed which needs to have its LevelScriptActor pulled out

Overridden from UK2Node_CallFunction

Name Description

Public function Virtual

UEdGraphPin ...

 

CreateSelfPin

(
    const UFunction* Function
)

Creates a self pin for the graph, taking into account the scope of the function call

Protected function Virtual

void

 

FixupSelfMemberContext()

Helper function to ensure function is called in our context

Overridden from UK2Node

Name Description

Public function Virtual Const

FNodeHandlin...

 

CreateNodeHandler

(
    FKismetCompilerContext& CompilerCo...
)

Public function Virtual

void

 

ExpandNode

(
    FKismetCompilerContext& CompilerCo...,
    UEdGraph* SourceGraph
)

Expands a node while compiling, which may add additional nodes or delete this node

Public function Virtual Const

FName

 

GetCornerIcon()

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Public function Virtual Const

bool

 

IsNodeSafeToIgnore()

Query if this is a node that is safe to ignore (e.g., a comment node or other non-structural annotation that can be pruned with no warnings).

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node