UAssetActionUtility

Base class for all asset action-related utilities Any functions/events that are exposed on derived classes that have the correct signature will be included as menu options when right-clicking on a group of assets in the content browser.

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Inheritance Hierarchy

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Classes/AssetActionUtility.h

Include

#include "AssetActionUtility.h"

Syntax

class UAssetActionUtility :
    public UEditorUtilityObject,
    public IEditorUtilityExtension

Remarks

Base class for all asset action-related utilities Any functions/events that are exposed on derived classes that have the correct signature will be included as menu options when right-clicking on a group of assets in the content browser.

Functions

Name Description

Public function Const

UClass *

 

GetSupportedClass()

Return the class that this asset action supports (if not implemented, it will show up for all asset types)

Public function Const

bool

 

IsActionForBlueprints()

Returns whether or not this action is designed to work specifically on Blueprints (true) or on all assets (false).