UEditorUtilityBlueprint

Blueprint for editor utilities

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprint.h

Include

#include "EditorUtilityBlueprint.h"

Syntax

class UEditorUtilityBlueprint : public UBlueprint

Remarks

Blueprint for editor utilities

Constructors

Name Description

Public function

UEditorUtilityBlueprint

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UBlueprint

Name Description

Public function Virtual Const

bool

 

AlwaysCompileOnLoad()

Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load.

Public function Virtual Const

bool

 

SupportedByDefaultBlueprintFactory()

Should the generic blueprint factory work for this blueprint?