UEditorUtilityBlueprint::AlwaysCompileOnLoad

Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load.

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Override Hierarchy

UBlueprint::AlwaysCompileOnLoad()

UEditorUtilityBlueprint::AlwaysCompileOnLoad()

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprint.h

Include

#include "EditorUtilityBlueprint.h"

Source

/Engine/Source/Editor/Blutility/Private/EditorUtilityBlueprint.cpp

Syntax

virtual bool AlwaysCompileOnLoad() const

Remarks

Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load.