UEditorUtilityBlueprint::SupportedByDefaultBlueprintFactory

Should the generic blueprint factory work for this blueprint?

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UBlueprint::SupportedByDefaultBlueprintFactory()

UEditorUtilityBlueprint::SupportedByDefaultBlueprintFactory()

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprint.h

Include

#include "EditorUtilityBlueprint.h"

Source

/Engine/Source/Editor/Blutility/Private/EditorUtilityBlueprint.cpp

Syntax

virtual bool SupportedByDefaultBlueprintFactory() const

Remarks

Should the generic blueprint factory work for this blueprint?