UEditorUtilityBlueprintAsyncActionBase::SetReadyToDestroy

Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance

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Override Hierarchy

UBlueprintAsyncActionBase::SetReadyToDestroy()

UEditorUtilityBlueprintAsyncActionBase::SetReadyToDestroy()

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Public/EditorUtilityLibrary.h

Include

#include "EditorUtilityLibrary.h"

Source

/Engine/Source/Editor/Blutility/Private/EditorUtilityLibrary.cpp

Syntax

virtual void SetReadyToDestroy()

Remarks

Call when the action is completely done, this makes the action free to delete, and will unregister it with the game instance