UEditorUtilityWidgetBlueprint

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprint.h

Include

#include "EditorUtilityWidgetBlueprint.h"

Syntax

class UEditorUtilityWidgetBlueprint : public UWidgetBlueprint

Constructors

Name Description

Public function

UEditorUtilityWidgetBlueprint

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

ChangeTabWorld

(
    UWorld* World,
    EMapChangeType MapChangeType
)

Public function

TSharedRef< ...

 

CreateUtilityWidget()

Creates the slate widget from the UMG widget

Public function Const

UEditorUtili...

 

GetCreatedWidget()

Public function Const

FName

 

GetRegistrationName()

Public function

void

 

RegenerateCreatedTab

(
    UBlueprint* RecompiledBlueprin...
)

Recreate the tab's content on recompile

Public function

void

 

SetRegistrationName

(
    FName InRegistrationName
)

Public function

TSharedRef< ...

 

SpawnEditorUITab

(
    const FSpawnTabArgs& SpawnTabArgs
)

Public function

void

 

UpdateRespawnListIfNeeded

(
    TSharedRef< SDockTab > TabBeingClos...
)

Overridden from UUserWidgetBlueprint

Name Description

Public function Virtual Const

bool

 

AllowEditorWidget()

Does the editor support widget from an editor package.

Overridden from UBlueprint

Name Description

Public function Virtual Const

void

 

GetReparentingRules

(
    TSet< const UClass* >& Allowe...,
    TSet< const UClass* >& Disall...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.