UEditorUtilityWidgetBlueprintFactory

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

UEditorUtilityWidgetBlueprintFactory

References

Module

Blutility

Header

/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidgetBlueprintFactory.h

Include

#include "EditorUtilityWidgetBlueprintFactory.h"

Syntax

class UEditorUtilityWidgetBlueprintFactory : public UFactory

Variables

Name Description

Public variable

TEnumAsByte< EB...

 

BlueprintType

The type of blueprint that will be created.

Public variable

TSubclassOf< cl...

 

ParentClass

The parent class of the created blueprint.

Public variable

UClass *

 

RootWidgetClass

Constructors

Name Description

Public function

UEditorUtilityWidgetBlueprintFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual Const

bool

 

CanCreateNew()

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Public function Virtual Const

bool

 

ShouldShowInNewMenu()

Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew).