UCascadeParticleSystemComponent

Used to provide an extended particle system component to allow collision to function in the preview window.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

Cascade

Header

/Engine/Source/Editor/Cascade/Classes/CascadeParticleSystemComponent.h

Include

#include "CascadeParticleSystemComponent.h"

Syntax

class UCascadeParticleSystemComponent : public UParticleSystemComponent

Remarks

Used to provide an extended particle system component to allow collision to function in the preview window.

Variables

Name Description

Public variable

FCascadeEdPrevi...

 

CascadePreviewViewportPtr

Constructors

Name Description

Public function

UCascadeParticleSystemComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

CascadeTickComponent

(
    float DeltaTime,
    enum ELevelTick TickType
)

Updates time dependent state for this component, called from within Cascade.

Overridden from UParticleSystemComponent

Name Description

Public function Virtual Const

bool

 

Editor_CanBeTickManaged()

Public function Virtual

bool

 

ParticleLineCheck

(
    FHitResult& Hit,
    AActor* SourceActor,
    const FVector& End,
    const FVector& Start,
    const FVector& Extent,
    const FCollisionObjectQueryParams&
)

Collision Handling...

Protected function Virtual

void

 

UpdateLODInformation()

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

TickComponent

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorComponentTickFunction* T...
)

Function called every frame on this ActorComponent.