UClothingAssetFactoryBase::CreateFromApexAsset

Given an APEX asset instantiated from the filename checked with CanImport, the factory is expected to build a valid clothing asset (or nullptr if it cannot).

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Override Hierarchy

UClothingAssetFactoryBase::CreateFromApexAsset()

UClothingAssetFactory::CreateFromApexAsset()

References

Module

ClothingSystemEditorInterface

Header

/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h

Include

#include "ClothingAssetFactoryInterface.h"

Syntax

virtual UClothingAssetBase * CreateFromApexAsset
(
    nvidia::apex::ClothingAsset * InApexAsset,
    USkeletalMesh * TargetMesh,
    FName InName
)

Remarks

Given an APEX asset instantiated from the filename checked with CanImport, the factory is expected to build a valid clothing asset (or nullptr if it cannot).