UClothingAssetFactoryBase::CreateFromSkeletalMesh

Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh

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Override Hierarchy

UClothingAssetFactoryBase::CreateFromSkeletalMesh()

UClothingAssetFactory::CreateFromSkeletalMesh()

References

Module

ClothingSystemEditorInterface

Header

/Engine/Source/Editor/ClothingSystemEditorInterface/Public/ClothingAssetFactoryInterface.h

Include

#include "ClothingAssetFactoryInterface.h"

Syntax

virtual UClothingAssetBase * CreateFromSkeletalMesh
(
    USkeletalMesh * TargetMesh,
    FSkeletalMeshClothBuildParams & Params
)

Remarks

Given a target mesh and parameters describing the build operation, create a clothing asset for use on the mesh

Parameters

Parameter

Description

TargetMesh

The mesh to target

Params

Extra operation params (LOD/Section index etc...)