editor")" />

IToolkit::GetBaseToolkitName

Returns the localized name of this toolkit type (typically just " editor")

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

IToolkit::GetBaseToolkitName()

FTextureAlignMode::GetBaseToolkitName()

FStaticMeshEditorModelingToolkit::GetBaseToolkitName()

FAssetPlacementEdModeToolkit::GetBaseToolkitName()

FSampleToolsEditorModeToolkit::GetBaseToolkitName()

FModelingToolsEditorModeToolkit::GetBaseToolkitName()

FBaseAssetToolkit::GetBaseToolkitName()

FUVEditorToolkit::GetBaseToolkitName()

FSimpleAssetEditor::GetBaseToolkitName()

FDMXEditor::GetBaseToolkitName()

FGameplayAbilitiesEditor::GetBaseToolkitName()

FUVEditorModeToolkit::GetBaseToolkitName()

FUVEditorToolkit::GetBaseToolkitName()

FIKRetargetEditor::GetBaseToolkitName()

FIKRigEditorToolkit::GetBaseToolkitName()

FGroomCustomAssetEditorToolkit::GetBaseToolkitName()

FMLDeformerEditorToolkit::GetBaseToolkitName()

FFractureEditorModeToolkit::GetBaseToolkitName()

FModeToolkit::GetBaseToolkitName()

FTextureAlignMode::GetBaseToolkitName()

FStaticMeshEditorModelingToolkit::GetBaseToolkitName()

FAssetPlacementEdModeToolkit::GetBaseToolkitName()

FSampleToolsEditorModeToolkit::GetBaseToolkitName()

FModelingToolsEditorModeToolkit::GetBaseToolkitName()

FUVEditorModeToolkit::GetBaseToolkitName()

FFractureEditorModeToolkit::GetBaseToolkitName()

FAssetEditorToolkit::GetBaseToolkitName()

FBaseAssetToolkit::GetBaseToolkitName()

FUVEditorToolkit::GetBaseToolkitName()

FSimpleAssetEditor::GetBaseToolkitName()

FDMXEditor::GetBaseToolkitName()

FGameplayAbilitiesEditor::GetBaseToolkitName()

FUVEditorToolkit::GetBaseToolkitName()

FIKRetargetEditor::GetBaseToolkitName()

FIKRigEditorToolkit::GetBaseToolkitName()

FGroomCustomAssetEditorToolkit::GetBaseToolkitName()

FMLDeformerEditorToolkit::GetBaseToolkitName()

FBlueprintEditor::GetBaseToolkitName()

FGameplayAbilitiesEditor::GetBaseToolkitName()

FBlueprintEditor::GetBaseToolkitName()

FGameplayAbilitiesEditor::GetBaseToolkitName()

References

Module

EditorFramework

Header

/Engine/Source/Editor/EditorFramework/Public/Toolkits/IToolkit.h

Include

#include "Toolkits/IToolkit.h"

Syntax

FText GetBaseToolkitName() const

Remarks

Returns the localized name of this toolkit type (typically just " editor")