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Name |
Description |
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FBlueprintActionMenuBuilder |
Responsible for constructing a list of viable blueprint actions. |
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FBlueprintActionMenuItem |
Wrapper around a UBlueprintNodeSpawner, which takes care of specialized node spawning. |
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FBlueprintActionMenuUtils |
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FBlueprintAssetHandler |
Singleton class that marshals different blueprint asset handlers for different asset class types |
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FBlueprintCompilationManager |
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FBlueprintCompiledData |
Copyright Epic Games, Inc. All Rights Reserved. |
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FBlueprintComponentsApplicationMode |
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FBlueprintDefaultsApplicationMode |
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FBlueprintDifferenceTreeEntry |
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FBlueprintDragDropMenuItem |
At certain times we want a single menu entry that represents a set of UBlueprintNodeSpawners (generally when all those UBlueprintNodeSpawners wrap the same UField). |
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FBlueprintEditor |
Main Kismet asset editor |
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FBlueprintEditorApplicationMode |
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FBlueprintEditorApplicationModes |
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FBlueprintEditorModule |
The blueprint editor module provides the blueprint editor application. |
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FBlueprintEditorTabs |
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FBlueprintEditorToolbar |
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FBlueprintEditorUnifiedMode |
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FBlueprintInterfaceApplicationMode |
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FBlueprintMacroApplicationMode |
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FBlueprintMemberReferenceDetails |
Property type customization for FMemberReference. |
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FBlueprintNamespaceHelper |
A helper class for managing namespace info for a single Blueprint context. |
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FBlueprintNamespaceRegistry |
A shared utility class that keeps track of registered Blueprint namespace identifiers sourced from objects and assets in the editor. |
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FBlueprintNamespaceUtilities |
A wrapper struct around various Blueprint namespace utility and support methods. |
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FBPCompileRequest |
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FCategorySectionHelper |
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FCompilerResultsSummoner |
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FComponentEventConstructionData |
The structure used to construct the "Add Event" menu entries |
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FComponentUniqueDisplay |
Struct to contain search results and help compare them for uniqueness. |
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FCustomDebugObject |
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FDetailsDiff |
Struct to handle showing details for an object and provide an interface for listing all differences |
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FDiffPanel |
Panel used to display the blueprint |
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FDiffResultItem |
Individual Diff item shown in the list of diffs |
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FDisableGatheringDataOnScope |
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FFavoritedBlueprintPaletteItem |
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FFiBMD |
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FFiBMetaData |
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FFindInBlueprintCachingOptions |
Options to configure the bulk caching task |
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FFindInBlueprintSearchManager |
Singleton manager for handling all Blueprint searches, helps to manage the going progress of Blueprints, and is thread-safe. |
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FFindInBlueprintSearchTags |
Const values for Find-in-Blueprints to tag searchable data |
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FFindInBlueprintsGraph |
Graphs, such as functions and macros, are stored here |
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FFindInBlueprintsGraphNode |
Graph nodes use this class to store their data |
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FFindInBlueprintsNoResult |
Class used to de an empty search result |
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FFindInBlueprintsPin |
Pins use this class to store their data |
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FFindInBlueprintsProperty |
Property data is stored here |
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FFindInBlueprintsResult |
Item that matched the search results |
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FFixupSelfContextItem |
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FFullBlueprintEditorCommands |
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FImaginaryBlueprint |
An "imaginary" representation of a UBlueprint, featuring raw strings or other imaginary objects in the place of more structured substances |
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FImaginaryComponent |
An "imaginary" representation of a FProperty of an instanced component, featuring raw strings or other imaginary objects in the place of more structured substances |
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FImaginaryFiBData |
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FImaginaryGraph |
An "imaginary" representation of a UEdGraph, featuring raw strings or other imaginary objects in the place of more structured substances |
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FImaginaryGraphNode |
An "imaginary" representation of a UEdGraphNode, featuring raw strings or other imaginary objects in the place of more structured substances |
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FImaginaryPin |
An "imaginary" representation of a UEdGraphPin, featuring raw strings or other imaginary objects in the place of more structured substances |
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FImaginaryProperty |
An "imaginary" representation of a FProperty, featuring raw strings or other imaginary objects in the place of more structured substances |
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FKismet2Menu |
Kismet menu |
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FKismetVariableDragDropAction |
DragDropAction class for dropping a Variable onto a graph |
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FMyBlueprintCommands |
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FMyBlueprintItemDragDropAction |
DragDropAction class for drag and dropping an item from the My Blueprints tree (e.g., variable or function) |
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FPinValueInspectorTooltip |
Class holding functions to spawn a pin value inspector tooltip |
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FPropertySoftPath |
FPropertySoftPath is a string of identifiers used to identify a single member of a UObject. |
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FReplaceNodeReferencesHelper |
A helper class for Replacing Variable references in blueprints |
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FResolvedProperty |
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FSCSDiff |
Struct to support diffing the component tree for a blueprint |
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FSCSDiffEntry |
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FSCSDiffRoot |
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FSCSEditorTreeNode |
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FSCSEditorTreeNodeActorBase |
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FSCSEditorTreeNodeChildActor |
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FSCSEditorTreeNodeComponent |
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FSCSEditorTreeNodeComponentBase |
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FSCSEditorTreeNodeInstanceAddedComponent |
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FSCSEditorTreeNodeInstancedInheritedComponent |
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FSCSEditorTreeNodeRootActor |
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FSCSEditorTreeNodeSeparator |
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FSCSIdentifier |
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FSCSResolvedIdentifier |
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FSearchableValueInfo |
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FSearchData |
Tracks data relevant to a Blueprint for searches |
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FSearchDataVersionInfo |
Consolidated version info for a Blueprint search data entry |
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FSearchTagDataPair |
Used for external gather functions to add Key/Value pairs to be placed into Json |
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FSelectionDetailsSummoner |
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FSimpleFTextKeyStorage |
Stores an FText as if it were an FString, does zero advanced comparisons needed for true FText comparisons. |
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FSingleObjectDiffEntry |
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FStreamSearch |
Async task for searching Blueprints |
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FStreamSearchOptions |
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IBlueprintAssetHandler |
Interface used to define how to interact with a blueprint within an asset |
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IBlueprintEditor |
Blueprint editor public interface |
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ISCSEditorCustomization |
Customization class that allows per-component type handling of various SCS editor functionality. |
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ISCSEditorUICustomization |
SCSEditor UI customization |
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IUserDefinedEnumEditor |
Enum editor public interface |
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IUserDefinedStructureEditor |
Enum editor public interface |
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SBlueprintDiff |
Visual Diff between two Blueprints |
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SBlueprintNamespaceEntry |
A custom widget class that provides support for Blueprint namespace entry and/or selection. |
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SBlueprintRevisionMenu |
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SFilterableObjectList |
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SFindInBlueprints |
Widget for searching for (functions/events) across all blueprints or just a single blueprint |
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SFixupSelfContextDialog |
Widget to prompt the user to fixup self context on bad K2Node_CallFunction Pastes |
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SKismetInspector |
Widget that shows properties and tools related to the selected node(s) |
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SMyBlueprint |
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SPinValueInspector |
Inspects the referenced pin object's underlying property value and presents it within a tree view. |
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SSCS_RowWidget |
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SSCS_RowWidget_ActorRoot |
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SSCS_RowWidget_Separator |
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SSCSEditor |
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SSCSEditorDragDropTree |
SSCSEditorDragDropTree - implements STreeView for our specific node type and adds drag/drop functionality. |
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UBlueprintCompilerExtension |
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UBlueprintEditorToolMenuContext |
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UBlueprintPaletteFavorites |
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USCSEditorExtensionContext |
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USSCSEditorMenuContext |
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USubobjectEditorExtensionContext |
Name |
Description |
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---|---|---|
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EAddOrUpdateBlueprintSearchMetadataFlags |
Options for FFindInBlueprintSearchManager::AddOrUpdateBlueprintSearchMetadata() |
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EComponentEditorMode::Type |
Component editor mode |
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EContextTargetFlags::Type |
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EDefaultBlueprintNamespaceType |
Default namespace type for objects/assets if one is not explicitly assigned. |
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EFiBCacheBarWidget |
Cache bar widgets. |
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EFiBCacheOpFlags |
Flags to control the UX while caching |
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EFiBCacheOpType |
Which assets to index for caching |
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EFiBSearchBarWidget |
Search bar widgets. |
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EFiBVersion |
FiB data versioning |
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ENodeCreateAction::Type |
Describes user actions that created new node |
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EPropertyDiffType::Type |
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ERefreshBlueprintEditorReason::Type |
Describes the reason for Refreshing the editor |
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ESearchableValueStatus |
Copyright Epic Games, Inc. All Rights Reserved. |
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ESearchDataStateFlags |
State flags for search database entries |
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ESearchQueryFilter |
Filters are used by functions for searching to decide whether items can call certain functions or match the requirements of a function |
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ETreeDiffType::Type |
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NodeSectionID::Type |
Enums to use when grouping the blueprint members in the list panel. |