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| FEdGraphSchemaAction::PerformAction()
|
Module |
|
Header |
/Engine/Source/Editor/Kismet/Public/BlueprintDragDropMenuItem.h |
Include |
#include "BlueprintDragDropMenuItem.h" |
Source |
/Engine/Source/Editor/Kismet/Private/BlueprintDragDropMenuItem.cpp |
virtual UEdGraphNode * PerformAction
(
UEdGraph * ParentGraph,
UEdGraphPin * FromPin,
FVector2D const Location,
bool bSelectNewNode
)
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).