FKismetCompilerContext::SetCanEverTick

Function works only if subclass of [AActor](API\Runtime\Engine\GameFramework\AActor) or [UActorComponent](API\Runtime\Engine\Components\UActorComponent).

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References

Module

KismetCompiler

Header

/Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h

Include

#include "KismetCompiler.h"

Source

/Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp

Syntax

void SetCanEverTick() const

Remarks

Function works only if subclass of AActor or UActorComponent. If ReceiveTick event is defined, force CanEverTick.