FKismetCompilerContext::ShouldForceKeepNode

Should this node be kept even if it's not reached?

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Windows

macOS

Linux

Override Hierarchy

References

Module

KismetCompiler

Header

/Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h

Include

#include "KismetCompiler.h"

Source

/Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp

Syntax

virtual bool ShouldForceKeepNode
(
    const UEdGraphNode * Node
) const

Remarks

Should this node be kept even if it's not reached?