UK2Node_GetSequenceBinding

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Inheritance Hierarchy

References

Module

MovieSceneTools

Header

/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h

Include

#include "K2Node_GetSequenceBinding.h"

Syntax

class UK2Node_GetSequenceBinding : public UK2Node

Variables

Name Description

Public variable

FMovieSceneObje...

 

Binding

The user-selected literal binding identifier from the sequence to use

Public variable

FSoftObjectPath

 

SourceSequence

The sequence from which to choose a binding identifier

Functions

Name Description

Public function Const

FText

 

GetBindingName()

Public function Const

UMovieScene ...

 

GetObjectMovieScene()

Public function Const

UMovieSceneS...

 

GetSequence()

Attempt to load the sequence from which to choose a binding

Public function Const

FText

 

GetSequenceName()

Public function

void

 

SetSequence

(
    const FAssetData& InAssetData
)

Overridden from UK2Node

Name Description

Public function Virtual Const

FNodeHandlin...

 

CreateNodeHandler

(
    FKismetCompilerContext& CompilerCo...
)

Public function Virtual Const

void

 

GetMenuActions

Replacement for GetMenuEntries().

Public function Virtual Const

FText

 

GetMenuCategory()

Override to provide a default category for specific node types to be listed under.

Public function Virtual Const

bool

 

IsNodePure()

Returns whether this node is considered 'pure' by the compiler

Public function Virtual

void

 

PreloadRequiredAssets()

Called before compilation begins, giving a blueprint time to force the linker to load data

Public function Virtual Const

bool

 

ShouldShowNodeProperties()

Return whether the node's properties display in the blueprint details panel

Overridden from UEdGraphNode

Name Description

Public function Virtual

void

 

AllocateDefaultPins()

Allocate default pins for a given node, based only the NodeType, which should already be filled in.

Public function Virtual

TSharedPtr< ...

 

CreateVisualWidget()

Create a visual widget to represent this node in a graph editor or graph panel.

Public function Virtual Const

FSlateIcon

 

GetIconAndTint

(
    FLinearColor& OutColor
)

Public function Virtual Const

void

 

GetNodeContextMenuActions

(
    UToolMenu* Menu,
    UGraphNodeContextMenuContext* ...
)

Gets a list of actions that can be done to this particular node

Public function Virtual Const

FText

 

GetNodeTitle

(
    ENodeTitleType::Type TitleType
)

Gets the name of this node, shown in title bar

Public function Virtual Const

FText

 

GetTooltipText()

Gets the tooltip to display when over the node

Public function Virtual Const

bool

 

IncludeParentNodeContextMenu()

Does the node context menu inherit parent class's menu

Public function Virtual

void

 

PostPlacedNewNode()

A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called.

Public function Virtual Const

void

 

ValidateNodeDuringCompilation

(
    FCompilerResultsLog& MessageLog
)

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.