UK2Node_GetSequenceBinding::PreloadRequiredAssets

Called before compilation begins, giving a blueprint time to force the linker to load data

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UK2Node::PreloadRequiredAssets()

UK2Node_GetSequenceBinding::PreloadRequiredAssets()

References

Module

MovieSceneTools

Header

/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h

Include

#include "K2Node_GetSequenceBinding.h"

Source

/Engine/Source/Editor/MovieSceneTools/Private/K2Node_GetSequenceBinding.cpp

Syntax

virtual void PreloadRequiredAssets()

Remarks

Called before compilation begins, giving a blueprint time to force the linker to load data