UEulerAnalysisProperties

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Inheritance Hierarchy

References

Module

Persona

Header

/Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h

Include

#include "BlendSpaceAnalysis.h"

Syntax

class UEulerAnalysisProperties : public UAnalysisProperties

Variables

Name Description

Public variable

EAnalysisLinear...

 

BoneFacingAxis

Used for some analysis functions - specifies the bone/socket axis that points in the facing/forwards direction

Public variable

EAnalysisLinear...

 

BoneRightAxis

Used for some analysis functions - specifies the bone/socket axis that points to the "right"

Public variable

FBoneSocketTarg...

 

BoneSocket

The bone or socket used for analysis

Public variable

EAnalysisLinear...

 

CharacterFacingAxis

World or bone/socket axis that specifies the character's facing direction

Public variable

EAnalysisLinear...

 

CharacterUpAxis

World or bone/socket axis that specifies the character's up direction

Public variable

float

 

EndTimeFraction

Fraction through each animation at which analysis ends

Public variable

EAnalysisEulerA...

 

FunctionAxis

Axis for the analysis function

Public variable

EAnalysisSpace

 

Space

The space in which to perform the analysis.

Public variable

FBoneSocketTarg...

 

SpaceBoneSocket

Bone or socket that defines the analysis space (when it isn't World)

Public variable

float

 

StartTimeFraction

Fraction through each animation at which analysis starts

Overridden from UAnalysisProperties

Name Description

Public function Virtual

void

 

InitializeFromCache

Public function Virtual

void

 

MakeCache

(
    TObjectPtr< UCachedAnalysisProperti...,
    UBlendSpace* BlendSpace
)