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Module |
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Header |
/Engine/Source/Editor/PropertyEditor/Public/DetailsViewArgs.h |
Include |
#include "DetailsViewArgs.h" |
struct FDetailsViewArgs
Init params for a details view widget
Name | Description | ||
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bool: 1 |
bAllowFavoriteSystem |
If false, the current properties editor will never display the favorite system |
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bool: 1 |
bAllowMultipleTopLevelObjects |
If true the details panel will assume each object passed in through SetObjects will be a unique object shown in the tree and not combined with other objects |
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bool: 1 |
bAllowSearch |
True if we allow searching |
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bool: 1 |
bCustomFilterAreaLocation |
If true, the filter area will be created but will not be displayed so it can be placed in a custom location. |
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bool: 1 |
bCustomNameAreaLocation |
If true, the name area will be created but will not be displayed so it can be placed in a custom location. |
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bool: 1 |
bForceHiddenPropertyVisibility |
If true, all properties will be visible, not just those with CPF_Edit |
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bool: 1 |
bHideSelectionTip |
True if you want to not show the tip when no objects are selected (should only be used if viewing actors properties or bObjectsUseNameArea is true ) |
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bool: 1 |
bLockable |
True if this property view can be locked |
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bool: 1 |
bSearchInitialKeyFocus |
True if you want the search box to have initial keyboard focus |
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bool: 1 |
bShowAnimatedPropertiesOption |
True if you want to show the 'Show Only Animated Properties'. |
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bool: 1 |
bShowCustomFilterOption |
True if you want to show a custom filter. |
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bool: 1 |
bShowDifferingPropertiesOption |
True if you want to show the 'Show Only Differing Properties' option. |
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bool: 1 |
bShowHiddenPropertiesWhilePlayingOption |
True if you want to show the 'Show Hidden Properties While Playing' option. |
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bool: 1 |
bShowKeyablePropertiesOption |
True if you want to show the 'Show Only Keyable Properties'. |
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bool: 1 |
bShowModifiedPropertiesOption |
True if you want to show the 'Show Only Modified Properties' option. |
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bool: 1 |
bShowObjectLabel |
True if you want to show the object label |
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bool: 1 |
bShowOptions |
Allow options to be changed |
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bool: 1 |
bShowPropertyMatrixButton |
True if the 'Open Selection in Property Matrix' button should be shown |
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bool: 1 |
bShowScrollBar |
If false, the details panel's scrollbar will always be hidden. |
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bool: 1 |
bShowSectionSelector |
True if the section selector should be shown. |
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bool: 1 |
bUpdatesFromSelection |
True if the viewed objects updates from editor selection |
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ClassViewerFilters |
Optional custom filter(s) to apply to the class viewer widget for class object property values. |
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float |
ColumnWidth |
The default value column width, as a percentage, 0-1. |
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DefaultsOnlyVisibility |
Controls how CPF_DisableEditOnInstance nodes will be treated |
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TSharedPtr< cla... |
HostCommandList |
The command list from the host of the details view, allowing child widgets to bind actions with a bound chord |
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TSharedPtr< cla... |
HostTabManager |
The tab manager from the host of the details view, allowing child widgets to spawn tabs |
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NameAreaSettings |
Settings for displaying the name area ( |
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FNotifyHook ... |
NotifyHook |
Notify hook to call when properties are changed |
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TSharedPtr< cla... |
ObjectFilter |
Optional object filter to use for more complex handling of what a details panel is viewing. |
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float |
RightColumnMinWidth |
The minimum width of the right column in Slate units. |
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ViewIdentifier |
Identifier for this details view; NAME_None if this view is anonymous |
Name | Description | |
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FDetailsViewArgs() |
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FDetailsViewArgs ( |
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FDetailsViewArgs ( |
This constructor is deprecated, please create an empty FDetailsViewArgs and explicitly set any values that you wish to change. |
Name | Description | ||
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FDetailsView... |
operator= ( |
Name |
Description |
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ENameAreaSettings |
Name | Description | ||
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bool: 1 |
bShowActorLabel |
bShowActorLabel has been renamed bShowObjectLabel |
Name | Description | ||
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FDetailsViewArgs ( |
This constructor is deprecated, please create an empty FDetailsViewArgs and explicitly set any values that you wish to change. |