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Module |
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Header |
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSerializedType.h |
Include |
#include "Serializers/MovieSceneSerializedType.h" |
struct FSerializedTypeFileHeader
Though we are embedding the serialized type of the data into the file name they may not match so we go ahead and read the type from the file by mocking a header that just reads in the type.
Name | Description | |
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|
FSerializedTypeFileHeader() |
Name |
Description |
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cVersion |