FSpawnProperty

Since we can't use function templates with TFunctions need to use a variant or union.

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References

Module

SerializedRecorderInterface

Header

/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h

Include

#include "Serializers/MovieSceneSpawnSerialization.h"

Syntax

struct FSpawnProperty

Remarks

Since we can't use function templates with TFunctions need to use a variant or union.

Variables

Name Description

Public variable

bool

 

bVal

Public variable

FFrameNumber

 

Time

DATA.

Constructors

Name Description

Public function

FSpawnProperty()

Public function

FSpawnProperty

(
    FFrameNumber InKeyTime,
    bool InVal
)