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Module |
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Header |
/Engine/Source/Editor/SerializedRecorderInterface/Public/Serializers/MovieSceneSpawnSerialization.h |
Include |
#include "Serializers/MovieSceneSpawnSerialization.h" |
struct FSpawnProperty
Since we can't use function templates with TFunctions need to use a variant or union.
Name | Description | ||
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bVal |
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Time |
DATA. |
Name | Description | |
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FSpawnProperty() |
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FSpawnProperty ( |