UWidgetDesignerSettings

Implements the settings for the Widget Blueprint Designer.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/Settings/WidgetDesignerSettings.h

Include

#include "Settings/WidgetDesignerSettings.h"

Syntax

class UWidgetDesignerSettings : public UDeveloperSettings

Remarks

Implements the settings for the Widget Blueprint Designer.

Variables

Name Description

Public variable

bool

 

bExecutePreConstructEvent

Should the designer run the design event? Disable this if you're seeing crashes in the designer, you may have some unsafe code running in the designer.

Public variable

bool

 

bLockToPanelOnDragByDefault

Public variable

bool

 

bRespectLocks

Should the designer respect locked widgets? If true, the designer by default will not allow you to select locked widgets in the designer view.

Public variable

bool

 

bShowOutlines

Should the designer show outlines by default?

Public variable

TEnumAsByte< ED...

 

CreateOnCompile

Setting to automatically create compile tab based on compile results

Public variable

TEnumAsByte< ED...

 

DismissOnCompile

Setting to automatically dismiss compile tab based on compile results

Public variable

TObjectPtr< UWi...

 

Favorites

List of Favorites widgets used to populate the Favorites Palette

Public variable

uint32: 1

 

GridSnapEnabled

If enabled, actor positions will snap to the grid.

Public variable

int32

 

GridSnapSize

Constructors

Name Description

Public function

UWidgetDesignerSettings()

Overridden from UDeveloperSettings

Name Description

Public function Virtual Const

FText

 

GetSectionDescription()

Gets the description for the section, uses the classes ToolTip by default.

Public function Virtual Const

FText

 

GetSectionText()

Gets the section text, uses the classes DisplayName by default.