UWidgetBlueprint::LoadModulesRequiredForCompilation

Blueprint can choose to load specific modules for compilation.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UBlueprint::LoadModulesRequiredForCompilation()

UWidgetBlueprint::LoadModulesRequiredForCompilation()

References

Module

UMGEditor

Header

/Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h

Include

#include "WidgetBlueprint.h"

Source

/Engine/Source/Editor/UMGEditor/Private/WidgetBlueprint.cpp

Syntax

virtual void LoadModulesRequiredForCompilation()

Remarks

Blueprint can choose to load specific modules for compilation. Children are expected to call base implementation.