UActorFactoryAnimationAsset

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/ActorFactories/ActorFactoryAnimationAsset.h

Include

#include "ActorFactories/ActorFactoryAnimationAsset.h"

Syntax

class UActorFactoryAnimationAsset : public UActorFactorySkeletalMesh

Constructors

Name Description

Public function

UActorFactoryAnimationAsset

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UActorFactorySkeletalMesh

Name Description

Protected function Virtual

USkeletalMes...

 

GetSkeletalMeshFromAsset

(
    UObject* Asset
)

Overridden from UActorFactory

Name Description

Protected function Virtual

bool

 

CanCreateActorFrom

(
    const FAssetData& AssetData,
    FText& OutErrorMsg
)

Protected function Virtual

UObject *...

 

GetAssetFromActorInstance

(
    AActor* ActorInstance
)

Given an instance of an actor, find the wrapped asset object which can be used to create a valid FAssetData.

Protected function Virtual

void

 

PostCreateBlueprint

(
    UObject* Asset,
    AActor* CDO
)

Override this in derived factory classes if needed.

Protected function Virtual

void

 

PostSpawnActor

(
    UObject* Asset,
    AActor* NewActor
)

Subclasses may implement this to modify the actor after it has been spawned IMPORTANT: If you override this, you should usually also override PostCreateBlueprint()!