Animation

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Classes

Name

Description

Public class

FDebugSkelMeshDynamicData

Public class

FDebugSkelMeshSceneProxy

A skeletal mesh component scene proxy with additional debugging options.

Public class

FScopedSuspendAlternateSkinWeightPreview

This class is use to remove the alternate skinning preview from the multiple editor that can show it.

Public struct

FSelectedSocketInfo

Public class

UDebugSkelMeshComponent

Public class

UEditorAnimBaseObj

Public class

UEditorAnimCompositeSegment

Public class

UEditorAnimCurveBoneLinks

Public class

UEditorAnimSegment

Public class

UEditorCompositeSection

Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work

Public class

UEditorNotifyObject

Proxy object for displaying notifies in the details panel with event data included alongside UAnimNotify

Public class

UEditorParentPlayerListObj

Public class

UEditorSkeletonNotifyObj

Typedefs

Name

Description

FGetExtendedViewportText

FOnAnimCurveBonesChange

FOnAnimObjectChange

FOnAnimObjectChange

FOnAnimSegmentChanged

Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work

FOnAnimSegmentChanged

Abstract base class of animation composite base This contains Composite Section data and some necessary interface to make this work

FOnDebugForceLODChanged

Enums

Name

Description

Public enum

EPersonaTurnTableMode::Type

Different modes for Persona's Turn Table.

Public enum

EProcessRootMotionMode

Different modes for when processing root motion