UDebugSkelMeshComponent::CreateSceneProxy

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp

Syntax

virtual FPrimitiveSceneProxy * CreateSceneProxy()

Remarks

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Returns

The proxy object.