UDebugSkelMeshComponent::GetUsedMaterials

Retrieves the materials used in this component

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Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp

Syntax

virtual void GetUsedMaterials
(
    TArray< UMaterialInterface * > & OutMaterials,
    bool bGetDebugMaterials
) const

Remarks

Retrieves the materials used in this component

Parameters

Parameter

Description

OutMaterials

The list of used materials.