UEditorAnimBaseObj

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorAnimBaseObj.h

Include

#include "Animation/EditorAnimBaseObj.h"

Syntax

class UEditorAnimBaseObj : public UObject

Variables

Name Description

Public variable

UAnimSequenceBa...

 

AnimObject

Public variable

FOnAnimObjectCh...

 

OnChange

Constructors

Name Description

Public function

UEditorAnimBaseObj

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

bool

 

ApplyChangesToMontage()

Public function Virtual

void

 

InitFromAnim

(
    UAnimSequenceBase* AnimObjectI...,
    FOnAnimObjectChange OnChange
)

Public function Virtual

bool

 

PropertyChangeRequiresRebuild

(
    FPropertyChangedEvent& PropertyCha...
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PreEditChange

(
    FProperty* PropertyAboutToChan...
)

This is called when a property is about to be modified externally