UEditorParentPlayerListObj

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UEditorParentPlayerListObj

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorParentPlayerListObj.h

Include

#include "Animation/EditorParentPlayerListObj.h"

Syntax

class UEditorParentPlayerListObj : public UObject

Variables

Name Description

Public variable

TArray< FAnimPa...

 

Overrides

List of possible overrides to display.

Constructors

Name Description

Public function

UEditorParentPlayerListObj

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

FAnimParentN...

 

AddOverridableNode

(
    UAnimGraphNode_Base* Node
)

Adds an overridable node to the possible override list.

Public function

void

 

ApplyOverrideToBlueprint

(
    FAnimParentNodeAssetOverride& Over...
)

Pushes an override into the blueprint we're editing.

Public function Const

const UAnimB...

 

GetBlueprint()

Get the current blueprint.

Public function Const

UAnimGraphNo...

 

GetVisualNodeFromGuid

(
    FGuid InGuid
)

Gets a pointer to a U-node from the stored GUID for that node.

Public function

void

 

InitialiseFromBlueprint

(
    UAnimBlueprint* Blueprint
)