ETextAssetCommandletMode

Choose your operating system:

Windows

macOS

Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h

Include

#include "Commandlets/TextAssetCommandlet.h"

Syntax

enum ETextAssetCommandletMode
{
    ResaveText,
    ResaveBinary,
    RoundTrip,
    LoadBinary,
    LoadText,
    FindMismatchedSerializers,
    GenerateSchema,
}

Values

Name

Description

ResaveText

ResaveBinary

RoundTrip

LoadBinary

LoadText

FindMismatchedSerializers

GenerateSchema