UAssetRegUtilCommandlet

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/AssetRegUtilCommandlet.h

Include

#include "Commandlets/AssetRegUtilCommandlet.h"

Syntax

class UAssetRegUtilCommandlet : public UCommandlet

Variables

Name Description

Protected variable

IAssetRegistry ...

 

AssetRegistry

Constructors

Name Description

Public function

UAssetRegUtilCommandlet

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function

bool

 

GenerateOrderFile

(
    TMap< FString, int64 >& OutputOrde...,
    const FString& ReorderFileOutPath
)

Protected function

bool

 

GeneratePartiallyUpdatedOrderFile

(
    const FString& OldOrderFilePath,
    const FString& NewOrderFilePath,
    const FString& OutOrderFilePath,
    const float PatchSizePerfBalanceFac...
)

Generate a new FOO which only takes partial update from new FOO files with input of an old FOO file and a new FOO file.

Protected function

bool

 

MergeOrderFiles

(
    TMap< FString, int64 >& NewOrderMa...,
    TMap< FString, int64 >& PrevOrderM...
)

Protected function

void

 

RecursivelyGrabDependencies

(
    TArray< FSortableDependencyEntry > ...,
    const int32& DepSet,
    int32& DepOrder,
    int32 DepHierarchy,
    TSet< FName >& ProcessedFiles,
    const TSet< FName >& OriginalSet,
    const FName& FilePath,
    const FName& PackageFName,
    const TArray< FName >& FilterByCla...
)

Protected function

void

 

ReorderOrderFile

(
    const FString& OrderFilePath,
    const FString& ReorderFileOutPath
)

Overridden from UCommandlet

Name Description

Public function Virtual

int32

 

Main

(
    const FString& Params
)

Entry point for your commandlet