UEditorDomainSaveCommandlet

Runs the EditorDomainSave server for client Editor and CookCommandlet processes.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UCommandlet

UEditorDomainSaveCommandlet

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/EditorDomainSaveCommandlet.h

Include

#include "Commandlets/EditorDomainSaveCommandlet.h"

Syntax

class UEditorDomainSaveCommandlet : public UCommandlet

Remarks

Runs the EditorDomainSave server for client Editor and CookCommandlet processes.

Constructors

Name Description

Public function

UEditorDomainSaveCommandlet

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UCommandlet

Name Description

Public function Virtual

int32

 

Main

(
    const FString& Params
)

Entry point for your commandlet