UFixupNeedsLoadForEditorGameCommandlet

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixupNeedsLoadForEditorGameCommandlet.h

Include

#include "Commandlets/FixupNeedsLoadForEditorGameCommandlet.h"

Syntax

class UFixupNeedsLoadForEditorGameCommandlet : public UResavePackagesCommandlet

Overridden from UResavePackagesCommandlet

Name Description

Protected function Virtual

int32

 

InitializeResaveParameters

(
    const TArray< FString >& Tokens,
    TArray< FString >& MapPathNames
)

Evaluates the command-line to determine which maps to check.

Protected function Virtual

void

 

PerformPreloadOperations

(
    FLinkerLoad* PackageLinker,
    bool& bSavePackage
)

Allow the commandlet to perform any operations on the export/import table of the package before all objects in the package are loaded.