UFixupNeedsLoadForEditorGameCommandlet::PerformPreloadOperations

Allow the commandlet to perform any operations on the export/import table of the package before all objects in the package are loaded.

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macOS

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Override Hierarchy

UResavePackagesCommandlet::PerformPreloadOperations()

UFixupNeedsLoadForEditorGameCommandlet::PerformPreloadOperations()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixupNeedsLoadForEditorGameCommandlet.h

Include

#include "Commandlets/FixupNeedsLoadForEditorGameCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/FixupNeedsLoadForEditorGameCommandlet.cpp

Syntax

virtual void PerformPreloadOperations
(
    FLinkerLoad * PackageLinker,
    bool & bSavePackage
)

Remarks

Allow the commandlet to perform any operations on the export/import table of the package before all objects in the package are loaded.

Parameters

Parameter

Description

PackageLinker

the linker for the package about to be loaded

bSavePackage

[in] indicates whether the package is currently going to be saved [out] set to true to resave the package