UGenerateAssetManifestCommandlet

Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version)

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UCommandlet

UGenerateAssetManifestCommandlet

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateAssetManifestCommandlet.h

Include

#include "Commandlets/GenerateAssetManifestCommandlet.h"

Syntax

class UGenerateAssetManifestCommandlet : public UCommandlet

Remarks

Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version)

Constructors

Name Description

Public function

UGenerateAssetManifestCommandlet

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UCommandlet

Name Description

Public function Virtual

int32

 

Main

(
    const FString& Params
)

Entry point for your commandlet