UListStaticMeshesImportedFromSpeedTreesCommandlet::Main

Entry point for your commandlet

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UCommandlet::Main()

UListStaticMeshesImportedFromSpeedTreesCommandlet::Main()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ListStaticMeshesImportedFromSpeedTreesCommandlet.h

Include

#include "Commandlets/ListStaticMeshesImportedFromSpeedTreesCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/ContentCommandlets.cpp

Syntax

virtual int32 Main
(
    const FString & Params
)

Remarks

Entry point for your commandlet

Parameters

Parameter

Description

Params

the string containing the parameters for the commandlet