UReplaceAssetsCommandlet

Commandlet for replacing assets with those from another location (intended use is replacing with cooked assets)

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Windows

macOS

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/ReplaceAssetsCommandlet.h

Include

#include "Commandlets/ReplaceAssetsCommandlet.h"

Syntax

class UReplaceAssetsCommandlet : public UCommandlet

Remarks

Commandlet for replacing assets with those from another location (intended use is replacing with cooked assets)

Constructors

Name Description

Public function

UReplaceAssetsCommandlet

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UCommandlet

Name Description

Public function Virtual

int32

 

Main

(
    const FString& Params
)

Entry point for your commandlet