UTextAssetCommandlet::DoTextAssetProcessing

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/TextAssetCommandlet.h

Include

#include "Commandlets/TextAssetCommandlet.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/TextAssetCommandlet.cpp

Syntax

static bool DoTextAssetProcessing
(
    const FProcessingArgs & InArgs
)