FReferenceGraphNode::GetObjectToDisplay

Returns the object that should be displayed on the graph

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Dialogs/DlgReferenceTree.h

Include

#include "Dialogs/DlgReferenceTree.h"

Syntax

UObject * GetObjectToDisplay
(
    bool bShowScriptReferences
)

Remarks

Returns the object that should be displayed on the graph

Parameters

Parameter

Description

bShowScriptReferences

If true we should return script objects.