Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h |
Include |
#include "EditorReimportHandler.h" |
namespace EReimportResult
{
enum Type
{
Failed,
Succeeded,
Cancelled,
}
}
Name |
Description |
---|---|
Failed |
|
Succeeded |
|
Cancelled |
The various results we can receive from an object re-import