FTransaction::FObjectRecord::FReader::FReader

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h

Include

#include "Editor/Transactor.h"

Syntax

FReader
(
    FTransaction * InOwner,
    const FSerializedObject & InSerializedObject,
    bool bWantBinarySerialization
)