FTransaction::FObjectRecord::HasExpired

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h

Include

#include "Editor/Transactor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp

Syntax

bool HasExpired() const

Returns

true if the record has a custom change and the change has expired