FTransaction::GetTransactionObjects

Get all the objects that are part of this transaction.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h

Include

#include "Editor/Transactor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp

Syntax

void GetTransactionObjects
(
    TArray< UObject * > & Objects
) const

Remarks

Get all the objects that are part of this transaction.

Parameters

Parameter

Description

Objects

[out] Receives the object list. Previous contents are cleared.