FTransaction::SaveObject

Saves an [UObject](API\Runtime\CoreUObject\UObject\UObject) to the transaction.

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Override Hierarchy

ITransaction::SaveObject()

FTransaction::SaveObject()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h

Include

#include "Editor/Transactor.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp

Syntax

virtual void SaveObject
(
    UObject * Object
)

Remarks

Saves an UObject to the transaction.

Parameters

Parameter

Description

Object

The object to save.

See Also