UEditorEngine::GetPreviewPlatformName

Return the ini platform name the current preview platform, or false if there is no preview platform.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UEngine::GetPreviewPlatformName()

UEditorEngine::GetPreviewPlatformName()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

virtual bool GetPreviewPlatformName
(
    FName & PlatformName
) const

Remarks

Return the ini platform name the current preview platform, or false if there is no preview platform.